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Mastodonte warzone
Mastodonte warzone











mastodonte warzone

The Juggernaut is also able to regenerate Health like a normal player. Lone players who try to take on a Juggernaut will need to either aim for its head or use the knife, leaving them vulnerable against retaliation. requiring concentrated firepower from multiple enemies converging on the Juggernaut in order to destroy it.

mastodonte warzone

The EOD uniform is incredibly durable (being immune to a stick from a Semtex). Quickdraw sharply reduces ADS time, so one can take out enemies without much problems, while SitRep protects the Juggernaut from explosive equipment. Due to Scavenger, Juggernauts can be guaranteed an almost infinite ammunition replenish, making them a force to be reckoned in situations where the enemies cannot properly coordinate and neutralize one.

mastodonte warzone

The Juggernaut killstreak is incredibly durable and can often survive dozens of shots from most weapons in the game. Players with this suit will appear as a diamond on everyone's map in real time, even if the enemy team's radar has been jammed. The total amount of health when wearing the Juggernaut armour ranges from 1250 to 1750 health. Players will receive the pro benefits if they have it unlocked in Create-A-Class. Players wearing the armor will have enhanced damage resistance (only receiving 8% damage), along with the perks Scavenger, Quickdraw and SitRep, allowing almost infinite ammunition, at the expense of severely limited movement (at 65% of the usual speed). Scorp might even be a little dirty now, with the implementation of 'free' scopes and the Trombone.The Care Package is airdropped via C-130 Hercules and gives the player heavy duty body armor along with an M60E4 Light Machine Gun, an MP412 revolver, a Smoke Grenade, and a Frag Grenade. You could always use a single one of each? Obviously the normal thoughts/opinions on seal-clubbing exists, but I've seen decent ~10kPS builds of each, where they feel fair (to fight against). Scorps seem useful on Hovers, but not terribly effective in any other form you've probably seen MOBxLUCAS (or something like that) struggle to do much with a single one on a wheeled build once people stop tryna play hide-and-seek at long range.

mastodonte warzone

I've been vocally against the King + Hadron + Literally Any Reload Weapon strategy people have been employing recently though, so obviously take that opinion as from someone who doesn't think that combo is the be-all, end-all. everything recently, but I imagine it'll be less omnipresent when there is a new toy to try out I don't suspect you'll have a much better experience (especially due to lower mass and similar speed), unless you run a single one. Hadron is another popular choice I've seen for. You're obviously at the point where CW actually starts to look fun/viable, so I don't think that PS is going to be much of a concern might as well go all-out, what with 9.5ks getting queued with 17ks anyway some days. If you're running into mass issues, the easy answer IMO is trying them out with a Cohort or Machinist latter can give you ~2kHP each in theory, and even more if you manage to figure out how to use an Averter on them effectively (hell, you could even settle on it just affected one + the Cabin). I'm interested in trying a Masto-Harpy as my first Relic build, since I think the latter's perk is probably the best use-case of the former.













Mastodonte warzone